
Autodesk 3DS Max 2009 Create stunning 3D in less time with Autodesk 3ds Max software. This full-featured 3D modeling, animation, rendering,
and effects solution is used to produce top-selling games and
award-winning film and video content. Those looking to quickly and
efficiently generate convincing characters, seamless CG effects, or
jaw-dropping games will want to explore this latest release of the
software.
Get Precise Visual Feedback and Professional Final Renders Reveal™
rendering in Autodesk® 3ds Max® software streamlines and accelerates
iterative workflows by providing precise control over what is rendered
in the Viewport or Framebuffer. Access to a ProMaterials™ library for
mental ray® also provides materials for creating real-world design and
building surfaces.
Streamline Your Character and Mapping Workflows With
3ds Max 2009, Biped now offers animators a more efficient workflow for
rigging quadrupeds, together with other features that facilitate the
character animation process. The release also delivers new UV editing
features including a UV spline mapping tool, and enhanced Pelt and
Relax toolsets that streamline the UVW unwrap workflow.
Move Data: Quickly and Accurately With
3ds Max 2009, you get the information you want, the way you want it.
Greater OBJ translation fidelity and more import/export options mean
more accurate data transfers between 3ds Max and Autodesk® Mudbox™
software or other digital modeling packages. Autodesk 3ds Max 2009 also
delivers improved Autodesk FBX® memory management and new import
options that support interoperability between 3ds Max and other
products such as Autodesk® Maya® and Autodesk® MotionBuilder® software.
Highlights Achieve
stunning results in less time with Autodesk® 3ds Max® software.
Autodesk 3ds Max 2009 introduces time-saving new animation and mapping
workflow tools, groundbreaking new rendering technologies, and
significantly improved 3ds Max interoperability and compatibility with
other industry-standard products such as Autodesk® Maya®.
New
rendering technologies include Reveal™ rendering—a toolset for both
iterative workflows and dramatically faster, finished renderings—and
ProMaterials™, a material library for simulating real-world surfaces.
Rig your quadrupeds faster and more efficiently with the new Biped
workflow. “Hands like feet” is just one of a number of new and improved
character animation and mapping features that streamline potentially
labor-intensive processes. Plus, the release gives you improved OBJ and
Autodesk® FBX® import and export, for vastly enhanced 3ds Max
interoperability with Autodesk® Mudbox™, Maya, Autodesk®
MotionBuilder™, and other third-party applications.
Key New Features and Enhancements
Reveal Rendering The
Reveal rendering system, new in 3ds Max 2009, gives you the precise
control you need to quickly refine your renders. Choose to render your
entire scene minus a specific object; or render a single object, or
even a specific region of the Framebuffer. The rendered image
Framebuffer now contains a simplified set of tools to quickly validate
changes in a render by optionally filtering out objects, regions and/or
processes in order to balance quality, speed, and completeness.
Biped Enhancements The
addition of a new Biped workflow means you can now have your Biped
character’s hands behave like feet with regards to the ground plane.
This new feature dramatically simplifies the number of steps needed to
create quadruped animations. Autodesk 3ds Max also delivers support for
rotating Biped objects around the Working Pivot, as well as the Pick Pivot,
which facilitates the creation of certain kinds of dramatic character
performances—for example, a character falling to the ground.
Improved Support for OBJ and FBX Greater
OBJ translation fidelity, along with more export options, make it
easier for you to move data between 3ds Max and Mudbox—as well as other
digital sculpting applications. Take advantage of new export presets,
additional geometry options (including hidden splines/lines), and new
optimize options that give you reduced file sizes for improved
performance. Game artists will particularly enjoy the improved texture
map handling and improved Mudbox import information with regard to face
counts per object. 3ds Max also delivers improved FBX memory management
and new import options that support interoperability between 3ds Max
and other products such as Maya and MotionBuilder.
System Requirements: Software The 32-bit version of Autodesk® 3ds Max® 2009 software is supported on any of the following operating systems: Microsoft® Windows Vista® Microsoft® Windows® XP Professional (SP2 or higher) The 64-bit version of 3ds Max 2009 software is supported on any of the following operating systems: Microsoft Windows Vista Microsoft Windows XP Professional x64 3ds Max 2009 software requires the following browser: Microsoft® Internet Explorer® 6 or higher 3ds Max 2009 software requires the following supplemental software: DirectX® 9.0c* (required) *
Some features of 3ds Max 2009 are only enabled when used with graphics
hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader
3.0). Check with your manufacturer to determine if your hardware
supports Shader Model 3.0. Learn more about graphics hardware
compatibility. Hardware At a minimum, 3ds Max 2009 32-bit software requires a system with the following: Intel® Pentium® 4 or AMD Athlon® XP or higher processor 512 MB RAM (1 GB recommended) 500 MB swap space (2 GB recommended) Hardware-accelerated OpenGL® and Direct3D® supported Microsoft Windows–compliant pointing device (optimized for Microsoft® IntelliMouse®) DVD-ROM drive Note: Apple® computers based on Intel processors and running Microsoft operating systems are not currently supported. At a minimum, 3ds Max 2009 64-bit software requires a system with the following: Intel EM64T, AMD Athlon 64 or higher, AMD Opteron® processor 1 GB RAM (4 GB recommended) 500 MB swap space (2 GB recommended) Hardware-accelerated OpenGL and Direct3D supported Microsoft Windows–compliant pointing device (optimized IntelliMouse) DVD-ROM drive
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